Skyrim Dynamic Follower Dialogue

  1. Skyrim Dynamic Follower Dialogue Generator
  2. Skyrim Dynamic Follower Dialogue Crossword Clue
  3. Best Skyrim Follower
  4. Skyrim Dynamic Follower Dialogue Tool

Sometimes traveling Skyrim by yourself can be lonely, but not every character would welcome human companionship – or maybe you don’t want to deal with the other aspects of the follower system like managing inventory and equipment. Maybe your character (or you!) is an animal lover. And sometimes you just need a furry friend because not having one at your side feels wrong. In this list, I’ve compiled a collection of the best animal and creature follower mods for both special edition and legendary (classic) edition I could find, taking into account variety and functionality.

Dogs & Wolves

The dialogue option 'Follow me, i need your help' was not there. In fact, the dialogue options were showing as if she was already recruited, because all the 'wait here' and the 'i need you to do something' were there. I typed in the console 'show playerfollowercount' again, and it still said zero. 'well,' i thought, 'this is probably a minor. Lucien Flavius is a fully-voiced Imperial follower with over 2200 lines of immersive, lore-friendly dialogue. A scholar by trade, Lucien is visiting Skyrim on an expedition and may be found looking. Dialogue and Follower Controls/Nether's Follower Framework - Updated to version 2.6.7 The World of Skyrim - Dynamic LOD/DynDOLOD Resources SE - Updated to version 2.83 World Encounters/Moonpath to Elsweyr Sky and Lightning fix - Updated to version 1.3. Skyrim team dynamic: Bros on the road. Suggested followers: Erik, Marcurcio, Cicero, Faendal, and Erandur. As in 665 lines of idle dialogue for just one custom.

Garm the Husky Companion / (SSE)

A feature-rich dog/husky follower with many appearance options available, both lore-friendly and unique. Doesn’t trigger traps, has max stealth skill, and is overall a very well developed follower.

Meeko Reborn

While my criteria for most of these mods is that they add new animals rather than editing existing ones, this one was too good to pass up. Adds a variety of unique appearance options and features to vanilla dog follower Meeko, including a summon spell, enhanced stealth, and making him essential so you never have to worry about Meeko dying on you again.

Vigilance Reborn

Just like the above mod, adds a bunch of useful features to the vanilla dog companion Vigilance: unique appearances, cannot be killed, ability to call him to your side, and more.

Fenrir the Frost Wolf

An icy themed wolf follower, Fenrir has a unique appearance and the ability to cast several frost spells. Also comes with his own summoning spell.

Doge – The Husky Companion

A simple black and white husky companion with HD fur and eye textures. Has a few appearance varieties, such as with or without armor, and eye color options. Doesn’t set off traps or stealth meter.

Judah – Working Dog

A German Shepard Dog follower with enhanced attacking abilities and custom dialogue commands.

True Meeko

Several cute appearance options for vanilla dog Meeko. Also makes him essential and allows him to level with you.

Wolf Master

Adds a small dungeon that, one completed, allows you to recruit several wolf companions. Also includes options for allowing several wolves to follow you.

Doge Reborn – Shiba Inu companion

A cute Shiba Inu follower dog. Has optional black fur version.

Rex the German Shepherd Companion / (SSE)

Adds a family of German Shepard Dogs to Dragonsreach in Whiterun, with a couple different appearances.

Asky – almost like a real dogDialogueAll

A dog with many unique features, including its own blanket and food bowl, loyalty system, and feeding requirements.

Daruk The Fire WolfFollower

An essential, flaming wolf companion. For when you need a dog that’s also on fire all the time.

Black and White Dog

As the name implies, a dog with a custom textured black and white coat pattern. Also has a brown version of the same texture.

Amaterasu – The Great Spirit

A wolf with a very unique design and textures based on a Japanese deity. Comes with its own MCM menu for customization and a summoning shout.

SkyrimMelpomene -The Spectral Warhound Follower

A unique looking spectral dog follower, with custom dialogue options.

Cats and Sabre Cats

Sabretooth – the loyal Sabrecat Companion / (SSE)

A feature-rich sabre cat follower with his own bonding/perks system, texture options with in-game selection, and custom commands.

Cats of Skyrim

Adds all sorts of domestic and wild cats to many areas in the game, including purchasable/adoptable cats.

JangoSkyrim beginning dialogue

Skyrim Dynamic Follower Dialogue Generator

A rideable sabre cat with enhanced health regen, summoning spell, and item to enable/disable following or waiting in a specific location.

Loki the Panther Follower

Skyrim Dynamic Follower Dialogue Crossword Clue

A panther follower with custom appearance/meshes and craftable collars.

Tanback

Adds a sabrecat follower with custom sounds, textures, dialogue options, and is essential.

Guenhwyvar

A summonable panther follower with custom dialogue commands. Unfortunately only lasts for 6 hours per day, but can be resummoned daily or force-recruited with a follower mod like EFF to last permanently.

Charlie – A Cat Follower

Best Skyrim Follower

A cute house cat follower with several color options.

Skyrim Dynamic Follower Dialogue Tool

Requirements:
Dawnguard, Hearthfire, Dragonborn
Recommended Level and Equipment:
Level 15+
Be sure to keep healing potions or spells with you.
Description:
What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out!
In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from?
After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally, he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower.
The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage.
The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion.
What is added:
-Added 'Skooma' Bear
-Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted)
-Companion quest to unlock Sniffs (non-killable companion)
-Custom companion system with normal follower functions included in this new system.
-Another companion quest to discover Sniffs' origin.
-Faidalf, a fully voiced high elf follower.
-Faidalf has a non-marked quest for the arch-mage.
-Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage.
-A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once.
-Allows for other companions in use in addition to the new companions
Changes from the old version:
-Old content cleaned with TESVEdit
-Old scripts recompiled to help with mod compatibility
-Overhaul of the current Sniffs follower system
-Overhauled the initial quest with Sniffs.
-The Skooma Bears in the Den now drop Moon Sugar.
-The Skooma Bear Lord now drops Moon SUgar and Potent Skooma
-Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process
-Adds a new character and follower to the College of Winterhold. His name is Faidalf, and has custom voice-over and immersion.
-Add another character that is a Khajiit with custom voice-over.
-Adds a Conjure Skooma Bear spell
Original description:
Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'.
This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy
Known Issues:
-Skooma Bears might become temporarily bugged in the dungeon. Make sure you keep some way to heal yourself handy if this happens.
-Sniffs might not allow you to immediately hand over the Skooma Supply. Leaving the dungeon will fix this issue.
Known Quirks:
-The Khajiit voice-over might be a little silent and sound like whispering. I apologize, I am not a voice actor.
-Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place. This is due to the original voice actor not being available for this project.
Additional Credits in the new edition:
- Audacity - for Sound Recording/Editing
- Windows Move Maker - for the trailer
- Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource
- Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue
- TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod
- Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer.
- Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character.
- USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text.
Additional Credits from the Original Version:
- CaptSpiffy - Beta Tester
- Debo - Voice Acting
- FreeFrag Network (www.freefrag.com) Collaboration
Revision changes:
VDefinitive v2:
-Fixed spelling errors
-Reduced Sniffs Volume
-Properly setup the dialogue for sniffs
-Reduced filesize by compressing voices
-Fixed a rare issue with Jo'Uki triggering before Sniff's quest started
VDefinitive:
-Refer to the description above
-Story Manager Event will work 100% of the time now.
-Requires the DLCS now
v1.5:
-Added missing SEQ file for proper quest/dialogue actions.
-Added missing script files.
-Fixed any issues from 1.4.
v1.4:
-Fixed follower logic not working for all users.
v1.3:
-Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away.
v1.2:
-Added missing voice file
v1.1:
-Removed the beta test spell which breaks all the things.