Scp Containment Breach Item List

  1. Scp Containment Breach Item Id
  2. Scp Containment Breach Wiki
  3. Cached
  4. SCP-914/outputs - Official SCP - Containment Breach Wiki
  5. See Full List On Scpcb.gamepedia.com
  6. SCP-049
  7. SCP-008
  1. SCP: Containment Breach v0.6.4 - SCP-682 (Hard-to-Destroy Reptile) Visible Arm. SCP-1162 All Items and Death Scene - SCP:CB by NibGames. SCP-966 - SCP: Containment Breach v1.2.
  2. Just to add it, here is every item typed out! Command for every item below is 'spawnitem (item)' Key cards: key card omni level X key card Documents: documen.
(Redirected from SCP – Containment Breach)
SCP – Containment Breach
Developer(s)Joonas Rikkonen (commonly known as Regalis)
Initial release15 April 2012; 8 years ago
Stable release
Repositorygithub.com/Regalis11/scpcb
Written inBlitz3D (BlitzMax in 0.1 to 0.1.2)
Engine
  • Blitz3D
PlatformMicrosoft Windows
Type
LicenseCC BY-SA
Websitewww.scpcbgame.com

List of SCPs - Official SCP - Containment Breach Wiki Code scpcb.gamepedia.com This page was last edited on 16 July 2020, at 04:45. Content is available under CC BY-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

Scp Containment Breach Item List

SCP – Containment Breach is a free and open sourceindiesupernatural horrorvideo game developed by Joonas Rikkonen ('Regalis'). It is based on the paranormal fictional stories of the SCP Foundation website. The game is played in 3D from a first person perspective and the protagonist is a human test subject labeled 'D-9341' in an SCP Foundation facility devoted to containing and researching dangerous creatures called SCPs.[2] The goal of the game is to escape from an underground SCP containment center in the situation of a complete security breach leading to the escape of the contained and dangerous creatures while avoiding security teams sent in to end the breach. The game has a procedurally generated play area created from a random selection of pre-existing rooms and hallways that are strung together to create the facility which is played in. The game features multiple popular SCPs from the SCP Foundation Wiki, such as SCP-096 (nicknamed the 'Shy Guy' and 'The Tall Man' and “the screem man”), SCP-173 (also known as 'The Sculpture' or often called the 'peanut'), and SCP-682 ('Hard-to-destroy Reptile' and (nicknamed“the hostile lizard”)

Gameplay[edit]

The player controls a 'Class-D' personnel in first person, designated D-9341 as he attempts to escape an underground research and containment facility operated by the SCP Foundation amidst a total containment breach of its hazardous anomalies, designated 'SCP's. If the player refuses to leave their cell, they will be terminated by poisonous gases.[3] The player is pursued by numerous hostile SCPs; among them is SCP-173, a concrete statue capable of moving at high speeds when it is not directly observed. SCP-173, along with other SCPs, must be evaded by D-9341 to avoid death, which is made more difficult by the player needing to blink periodically, enabling SCP-173 to attack if it is nearby.[4][5] Certain environments (such as rooms filled with decontamination gas) will cause the player to blink more often. Another one of these SCPs is SCP-096, which will kill the player if its face is viewed, but otherwise will remain docile.[6]

One of the game's primary features is randomly generated rooms. All of the rooms in the game are randomly chosen from a set of hallways, chambers, and offices, which are strung together to create the facility. These rooms are divided into three sets: the Light Containment Zone, Heavy Containment Zone, and Entrance Zone. Each set contains a unique set of rooms and hallways that can be randomly generated, as well as its own artifacts and SCPs. Some SCPs, such as SCP-173 and SCP-106, may appear throughout the entire facility.[7] The zones become gradually more difficult as the player progresses; the Heavy Containment Zone possesses more dangerous SCPs than the Light Containment Zone, and the Entrance Zone marks the appearance of 'Nine-Tailed Fox', a squad of elite soldiers deployed by the Foundation to recapture the breached SCPs or destroy the facility by detonating the nuclear bombs situated throughout. These soldiers are armed with FN P90s and will shoot the player on sight. They travel in teams of 3, making them some of the most dangerous enemies encountered in the game.[8]

Along the way, the player can find a wide variety of items to assist them in survival. These include tools such as gas masks, various electronic devices, batteries, and keycards of various levels for operating locked doors. They may also encounter benign or inanimate SCPs; one example is SCP-914, a large clockwork machine that is capable of refining items the player inserts into it into either worse or superior versions based on how its controls are set prior to activation.[9]

Recreations[edit]

SCP – Containment Breach has been fit into multiple other games using its assets, such as the free Steam game SCP: Secret Laboratory and the Roblox version: -=SCP Anomaly Breach=- which two are both known for having multiplayer accessibility.[citation needed]

Plot[edit]

The game revolves around the SCP Foundation, a secretive organization dedicated to containing any anomalous artifacts, entities, and locations that threaten the normality of the world.[10] At some point before the events of the game, several of the Foundation's containment sites are attacked by the Chaos Insurgency, a rogue element of the Foundation, forcing the relocation of many SCPs (the designation given to their contained anomalies) to an unspecified site. A Foundation task force known as The Nine-Tailed Fox is established shortly thereafter to defend this site from any more breaches in containment.[7]

The player takes the role of D-9341, a Class-D test subject (usually inmates on death row, who have been drafted to work for the SCP Foundation)[11] who is forced along with two other test subjects to perform tests on an SCP known as SCP-173, a concrete statue that can move at high speeds and attack by causing cervical fractures at the base of the skull or strangulation when not in the direct line of sight of a person.[12][7][3][13]

Scp Containment Breach Item Id

SCP-096 attacks after the player viewed its face.

During this testing routine, the site's power and door control systems begin to malfunction, allowing SCP-173 to kill the other two test subjects and escape into the ventilation system while, by player control, D-9341 escapes the containment chamber.[7][3] A site-wide broadcast then announces that several SCPs have breached containment, forcing the site to be put under lockdown. The player must then guide D-9341 around the facility while trying to survive many of the escaped SCPs which roam the facility, including SCP-106 (an entity resembling a decaying old man that may travel through matter and which attempts to drag the player into a pocket dimension to kill the player), and SCP-096 (a humanoid creature that will unavoidably chase and kill the player if they view the creature's face, but which is otherwise docile).[3] The player must additionally evade Nine-Tailed Fox soldiers deployed to recapture the SCPs, as they have been ordered to target and kill any stray Class-D personnel. Later in the game, the player encounters SCP-079, a malicious artificial intelligence inhabiting a microcomputer,[14] and learns that it caused the power outage when several Chaos Insurgency spies gave it control over the facility, resulting in the foundation being busy recontaining it. From here SCP-079 will propose that the player reactivates the door control system, allowing SCP-079 to regain control over the doors, in exchange for helping the player escape the facility. If the player re-activates the door control system, SCP-079 will open the doors to two different exits, Gate A and B. From here 4 different endings can be reached.

The first and second endings can be reached by exiting the facility through Gate B. Upon reaching the surface, an alert is sent out stating that SCP-682 (a massive, nearly indestructible, reptilian creature with fast regenerative abilities[15] which the SCP Foundation has attempted to terminate several times[16]) has broken out of the facility near Gate B and that nuclear warheads, kept in the base as a last-measure containment system, will be detonated in an attempt to destroy it. Shortly after, the warheads are detonated, vaporizing the entire area, including D-9341. At the end screen, a radio transmission will be heard as a radio operative requests the deployment of a task force to scout for remains at ground zero. However, the transmission is cut-off mid-sentence as a large roar is heard, indicating that the nuclear blast was unsuccessful in destroying SCP-682. The second ending occurs if the player had disabled the nuclear warheads while they were inside the facility. Another alert is sent out advising all combat personnel to return to Gate B and deal with SCP-682, with a group of soldiers converging on the player's position. The player is thereby killed as the soldiers open fire. A transmission, after SCP-682 is dealt with, from a security chief orders an investigation as to how D-9341 got past Gate B.

Scp Containment Breach Wiki

The final two endings are accessed through the alternate exit entitled Gate A. The ending that plays out is dependent on whether or not the player re-contained SCP-106 while inside the facility. Should the player have not performed said task, SCP-106 will attempt to break out at Gate A, shortly before the use of a weapon called an H.I.D (High-Intensity Discharge) Turret is authorized to prevent its escape. The turret fires a concentrated beam of light, forcing SCP-106 to retreat due to its sensitivity towards light. While this is occurring, the player passes by the commotion to attempt to escape through a service tunnel, only to be halted by a group of Chaos Insurgency soldiers. The soldiers note that D-9341 'knows too much to let them (the Foundation) get you (D-9341).' The Insurgency takes him away, and his fate is unknown.

Finally, if the player has contained SCP-106, then several task force units will capture D-9341 instead. The end screen plays a recording of a report on D-9341, mentioning his extraordinary luck and ability to overcome any hazardous threats that the containment breach produced; the classification of D-9341 as an SCP subject is also considered.

Production[edit]

The game was created by Finnish developer Joonas Rikkonen.[17] Prior to creating SCP – Containment Breach, Rikkonen had played the game SCP-087 (about a seemingly endless stairwell and a mysterious entity that lurks within) and was impressed at how terrifying the game was given its relatively simple premise. Rikkonen decided to work on his own version, which he released as SCP-087-B; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, 'I was too lazy to start learning some other language or engine.'[13] As the game was being designed, Rikkonen decided that the main enemy would be SCP-173 because it was a personal favorite and he also felt that implementing a blink function into the program would make gameplay more interesting.[13]

The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with Edge magazine, he said:

I think one of the things that makes Containment Breach so scary is that the player is almost never safe, and even the slightest slip can end the game. You have to constantly stay alert for SCP-173, listening for any scraping sounds and carefully looking around when entering a new room. The randomly generated map and randomly placed events are an important part in making CB scary too. No matter how many times you play it, you can never be 100 percent sure what happens next. I’ve also spent a lot of time looking for and making the sounds and music clips for the game. Atmosphere is one of the key elements of a good horror game, and a well made soundscape adds a lot to the atmosphere.[13]

And while Rikkonen found them to be 'a somewhat cheap way of scaring people', he implemented a number of jump scares to 'keep the players on their toes.'[13] He explained, 'When you’re making a game about a creature that charges at you with supernatural speed when you’re not looking at it, you pretty much have to have some jump scares.'[13]

When Rikkonen first started working on the game, he was graduating from upper secondary school. While he enjoyed making games, he had always considered it a mere hobby and a 'pipe dream'. However, after the success of the game Rikkonen decided to pursue game programming at the University of Turku.[18]

Between v1.3 and v1.3.11, a group of independent game developers called Third Subvision Studio assisted Regalis with working on SCP – Containment Breach. Third Subvision also created a mod of the game called SCP - Nine-Tailed Fox, which swaps the player's role for that of one of the Nine-Tailed Fox agents.[19]

Reception[edit]

The game has received generally positive reviews. Gaming website Rock, Paper, Shotgun said 'It's Warehouse 13 without the quips and the quirks but with a lot more panic, screaming and hiding from creatures made of teeth and wire' adding that 'it has a fairly weak model and texture at the moment but hopefully it’ll turn into a massive collaboration'.[4]Edge magazine gave the game a positive review, calling it an 'indie title made in the low-end Blitz3D engine that casts a cheap-looking creature', but adding it 'somehow manages to be scarier than most recent big-budget horror games combined.'[13]Jay Is Games wrote that while the game was 'not perfect and still a little buggy', it nevertheless 'has some serious moments of inarticulate, squealing terror.'[6] Nicholas Greene of GeekInsider wrote positively of the gameplay, specifically applauding the use of the blink timer. Greene also noted that its 'somewhat dated appearance does absolutely nothing to make it less frightening'.[20] The game was featured on PC Gamer's top 50 best free PC games at the number 22 spot, saying that 'Containment Breach's power is doubled by drawing on the SCP mythos: a set of invented (or are they?) internet stories about horrors and monsters locked up by a shadowy organization'.[21] With the release of version 0.8 in late 2013, Ian Birnbaum of PC Gamer once again reiterated the site's praise for the game, calling it 'excellently scary'.[22]

Scp Containment Breach Item List

References[edit]

  1. ^Rikkonen, Joonas. 'Releases'. GitHub. Retrieved November 8, 2017.
  2. ^Rikkonen, Joonas. 'Info'. SCPCBGame.com. Retrieved November 17, 2016.
  3. ^ abcdTheBoringAssGamer (July 2013). 'Cute Little Things – SCP: Containment Breach Review'. Retrieved December 10, 2013.
  4. ^ abAdam Smith (April 19, 2012). 'The Eyes Have It: SCP – Containment Breach'. Rock, Paper, Shotgun. Retrieved September 17, 2012.
  5. ^In the wiki, SCP-173 snaps a person's neck if the person breaks eye contact with it.
  6. ^ ab'SCP – Containment Breach'. Jay Is Games. October 31, 2012. Retrieved November 17, 2016.
  7. ^ abcdRikkonen, Joonas. 'Info'. SCPCBGame.com. Retrieved November 17, 2016.
  8. ^'Nine-Tailed Fox'. Retrieved May 30, 2019.
  9. ^'SCP-914'. Retrieved March 13, 2018.
  10. ^The Administrator (July 30, 2008). 'About The SCP Foundation'. SCP Foundation. Retrieved Nov 10, 2013.
  11. ^The Administrator (July 25, 2008). 'Security Clearance Levels'. SCP Foundation. Retrieved Nov 10, 2013.
  12. ^'SCP-173'. SCP Foundation. Retrieved December 10, 2015.
  13. ^ abcdefg'SCP Containment Breach: A New Kind of Horror'. Edge Online. Aug 30, 2012. Archived from the original on November 16, 2012.
  14. ^'SCP-079'. SCP Foundation. Retrieved December 23, 2015.
  15. ^'SCP-682'. SCP Foundation. Retrieved December 10, 2015.
  16. ^'SCP-682 termination tests'. SCP Foundation.
  17. ^Diver, Mike (2016). Indie Games: The Complete Introduction to Indie Gaming. Michael O'Mara Books. ISBN9781910552353.
  18. ^Regalis (May 24, 2014). 'SCP - Containment Breach v1.0 - SCP Foundation'. SCP Foundation. Retrieved December 5, 2019.
  19. ^(1.2.4) SCP - Nine Tailed Fox Mod (v0.2.0 in progress again) on undertowgames.com (2017)
  20. ^Greene, Nicholas (October 16, 2013). 'Weekly Horror Game Review: SCP Containment Breach'. GeekInsider. Retrieved November 17, 2016.
  21. ^Rich (Sep 21, 2013). 'The 50 Best Free PC Games'. PC Gamer. Retrieved Nov 10, 2013.
  22. ^Birnbaum, Ian (September 23, 2013). 'Free Indie Horror SCP: Containment Breach Gets a New Update Full of Low-Fi Scares'. PC Gamer. Retrieved November 17, 2016.

External links[edit]

  • Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=SCP_-_Containment_Breach&oldid=993751622'

A summary of the Broadway hit.

When we first discovered a way
to pull webpages from alternate timelines,
this was not what we expected to find.
Merry Christmas and happy New Year
from the Department of Multiverse Analysis.

From Wikipedia, the free encyclopedia.

This article is about the stage musical. For the book series, see Containment Breach. For the film series, see Containment Breach (film series). For other uses, see Containment Breach (disambiguation).

Containment Breach
The Musical

Containment

Broadway Playbill cover

Console - Official SCP - Containment Breach Wiki
MusicSophia MacLeod
LyricsCarlisle Atticus
BookSal Linnen and
Roger Mackenzie
Basis2007 novel by Kate McGears
Productions2009 Wyoming tryout
2009 Broadway
2011 US Tour
2012 West End
2014 UK Tour

Containment Breach The Musical is a musical with music by Sophia Macleod, lyrics by Carlisle Atticus, and book by Sal Linnen and Roger Mackenzie. It is based on the best-selling 2007 novel Containment Breach, the first book in the SCP Foundation series by author Kate McGears.

The musical debuted January 11, 2009, at the Oneiroi Theater in Wyoming and met with instant critical and commercial success. It premiered on Broadway at the Palace Theater on October 6, 2009.[1] The musical has since become a popular choice for productions by community theatres, school and university groups, summer camps and regional theatre companies.[2]

Synopsis

Act 1

A married couple are aroused from their sleep by the sound of a crying infant. The wife tells her husband that it's his turn to check on the baby. As the husband opens the door to their bedroom, he turns around and exclaims with alarm that they do not have a child. The husband is pulled through the doorway by an off-stage assailant. The terrified wife calls the police, and the call is intercepted by the Foundation Surveillance Network ('Something is [REDACTED]ing My Husband!').

Mobile Task Force Beta-12 arrives to find a globular red mass closing in on the wife. The team captures the creature in a metal crate, administers amnestics to the wife, and cleans up the husband's remains ('Just Another Tuesday'). They transport the creature to Site-19's North Containment Hall and lock it in a containment cell next to SCP-049 ('Secure, Contain, Protect'). Dr. Jack Bright and his assistants walk through the corridor to check that all SCPs are accounted for ('Roll Call').

Bright enters SCP-105's containment chamber and performs a routine test of her anomalous ability to see locations in photographs as they presently appear ('What a Wonderful World'). Afterward, she is told she may be granted certain privileges for her good behavior. SCP-105 requests various luxury items, including fresh flowers and a bible, but also asks that Dr. Bright call her by her real name, Iris. Bright approves all her requests except the final one, as calling her by her real name would be a breach of protocol ('List of Requests').

Burdened by his obligation to treat the innocent captives the same way he treats the monsters, Bright goes to the SCP-408 enclosure and confesses his guilty feelings to lepidopterist Dr. Zynnia Kondraki. Kondraki reassures Bright that he is doing the right thing, although her speech includes a number of subtle allusions to the clear romantic tension between them ('Bright's Lament').

Elsewhere in Site-19, the amorphous red blob (now designated SCP-844) reveals itself to have the voice and personality of a small, frightened child. SCP-049, contained in the neighboring cell, tries to explain SCP-844's situation in a sensitive and gentle way, but he is interrupted by Able (SCP-076), who provides a more frank and honest description of life in containment ('Where am I?'/'Being Anomalous Really Sucks, Okay?').

Cached

Loud sirens and bright flashing lights suddenly fill the hallway. The SCPs cheer, recognizing it as a Containment Breach alarm. They happily speculate who may have attained freedom, but are horrified when they find that it is SCP-106 ('Who's the Lucky Bastard?'/'Oh HELL No!'). SCP-106 silently performs a short dance number before leaving to wreak havoc in Site-19 ('Rage State Ragtime').

Meanwhile, Bright and Kondraki come close to sharing their first kiss while SCP-408 specimens create a romantic atmosphere around them ('Screw Professionalism'). Just as they are about to confess their feelings for one another, Site Director Yorick Cleffordson announces over Site-19's PA system that all personnel must assist in recontaining SCP-106 at any cost ('Put That Thing Back Where It Came From (Or So Help Me)'). Bright and Kondraki exchange awkward goodbyes and quickly run off to defend their Site.

Bright searches Site-19's East Storage Wing for anything that might be able to stop SCP-106, but all he finds are Safe-Class objects with bizarre-but-unhelpful abilities ('My Kingdom for a Euclid'). Finally, he grabs a handful of objects with unidentified anomalous properties and leaves, hoping for the best ('What the Hell, I'm Dead Either Way').

SCP-106 walks through Site-19's cafeteria, killing staff members right and left. Suddenly the cafeteria turns into an idyllic pastoral scene, causing SCP-106 to recoil in terror. It sends handfuls of black, highly acidic sludge into the air, causing SCP-408 specimens to scatter and fall (“[TANGO EXPUNGED]”). Just as SCP-106 spies Kondraki in the corner of the room, Bright bursts in with his arms full of undocumented SCP objects. He throws them one after another at SCP-106, but to no avail. SCP-106 slowly advances toward Bright until the two are face-to-face. SCP-106 reaches forward menacingly, but at the last moment, Bright puts a comb on SCP-106’s head, turning it into a beautiful young woman– much to its distress.

Site Director Yorickson enters the room with back-up security personnel, and SCP-106 is apprehended before it can remove the comb. Just as the trouble seems to be over, a support beam weakened by SCP-106’s sludge attacks begins to collapse. Bright sees the support about to fall on Kondraki and he pushes her out of the way, sacrificing himself in the process. He confesses his love to her with his dying breaths (“Screw Professionalism (Reprise)”). As his body goes limp, a red amulet falls out of his hand.

Act 2

Several days after the containment breach, a team of D-Class personnel is cleaning the damaged cafeteria. One of them finds the red amulet lying amongst some rubble and picks it up. His entire disposition immediately changes, and he runs out of the room in confusion. When captured and questioned, he claims to be Dr. Jack Bright. After he correctly answers questions only the real Bright would know, his interrogators are forced to believe him ('I'm a Doctor, Not a D-Class”).

Bright, in his new body, is designated as SCP-963 and placed in a holding cell until an available containment chamber can be found. Bright notes the irony of finding himself on the other side of the containment door (“Bright’s Lament (Reprise)'). He is surprised to find himself moved to an “overflow” chamber containing other humanoids. His cellmates, SCP-2800 and SCP-1846, attempt to raise his spirits (“It's Like a Really Long Vacation”).

Containment

Meanwhile, Kondraki, still believing Bright to be dead, has her butterflies create an illusion of him so she can say goodbye (“Damn Your Sexy Face”). Dr. Everett King enters the butterfly enclosure to retrieve some notes, and several butterflies escape as he comes in. Kondraki follows them to the cell where Bright is being held, and the two reunite (“I’m Confused, But Kiss Me”).

Elsewhere in Site-19, Able has been transferred to the cell next to Iris’. The two recount the romantic relationship they fostered as teammates in the Omega-7 Task Force as well the breakup that followed. Able begs her to see the warm, loving man behind the brutal killer (“I Would Probably Never Gut You”). However, Iris rejects the idea of ever getting back together.

Bright continues to live day-to-day life an SCP, growing increasingly dissatisfied with the way he is treated by his former co-workers. (“When You’re a Skip”). He gradually becomes sympathetic to the plight of his fellow humanoid SCPs. He only embraces the “good” SCPs at first, but he eventually warms up to the more dangerous ones as well (“We’re All Monsters, Really”).

SCP-914/outputs - Official SCP - Containment Breach Wiki

During his weekly secret rendezvous with Kondraki, Bright tells of a massive breakout he is planning with his fellow SCPs. He instructs her to hide in a safe place so she will not be hurt during the escape, and promises to run away with her when he is free (“What Could Possibly Go Wrong?”). Kondraki agrees, but later confesses to her butterflies that she is morally conflicted (“I’m So Screwed, Guys”).

The following day, Bright springs his plan into action. With the help of various SCP allies, A massive containment breach is successfully instigated (“The Breakout Song”). Many personnel are killed in the ensuing breach, including Bright himself. However, he comes back once again when his amulet falls onto Dr. King’s recently-deceased body (“Why Do I Taste Apples?”). Bright personally releases Iris from her containment chamber, finally calling her by her proper name. Able pleads for Iris to open his containment door and release him, but she chooses not to (“It Wasn’t a Healthy Relationship At All, Really”).

Bright finds Kondraki, but she has had a change of heart and cannot bring herself to run away with him. She explains that she needs to keep her promise to the Foundation by staying behind to help recontain the SCPs that want to destroy humanity, but she still wants Bright to escape while he can (“Screw Professionalism (Reprise, Again)”). The two say a tearful goodbye and Bright departs while Kondraki stays behind to fight alongside her butterflies.

After the breach, Kondraki once again has her butterflies create an illusion of Bright with his original face. Her friend, Dr. Agatha Reach, enters the enclosure, grieving the death of Dr. King, and the two commiserate over their lost loves (“All My Boyfriends End Up Dead”). Suddenly, Bright enters the room, still in King’s body, and explains that no one knew King had died except the three of them, meaning he can essentially take over King's identity. Reach is initially disturbed, but decides she is happy her friends can be together, and says that King would have wanted things this way. Bright and Kondraki kiss, overjoyed at the second chance at living a normal life again together in Site-19 (“A Happy Ending, Sort Of”).

See Full List On Scpcb.gamepedia.com

A group of shadowy figures monitor surveillance footage of the previous scene. As they discuss what to do, Able enters the room in a suit, revealing himself to be O5-1, head of the Overseer Council. He explains that the whole event was orchestrated by the Overseers, and that they have decided to allow Bright to live on as Dr. King. The Council meeting breaks for lunch and Able is left alone in the room. Iris suddenly enters, confused. Able explains it was all a test, and Iris tearfully runs to his arms. With the containment breach officially over, the rest of Site-19's personnel get back to work (“Secure, Contain, Protect (Reprise)”.

SCP-049

Original Broadway Cast

SCP-008

ActorRole
Andrew S. BearDr. Jack Bright
Django RicmannDr. Jack Bright, 2nd Body
Montala RothDr. Zynnia Kondraki
Chris DeMatisseDr. Everett King
Kirby CavenderDr. Clefford Yorickson
Silva DiezDr. Agatha Reach
Peppa DenkarIris
Tom StoneAble
Hippolyta ArdsonSCP-106
Cyril LockeSCP-844
Troy DuChampSCP-049
Chaz D. KevereauxSCP-2800
Fritz Conwill E.SCP-1846
Erica H. AnberoughMrs. Halo
Cane P. RavenMr. Halo
Vaughn PencerSCP-527