This Divinity Original Sin 2 walkthrough guide will help you through the main quests and side quests, offer tips, have a full list of skills so you can plan builds out, and more. Conjurer fits more in a magic damage team, necromancer in a physical one. I ran a necromancer support with high int, mostly buffing and finishing off low hp monsters. Started every fight with Elf racial (10% dmg and +1 AP) combined with elemental affinity (Elf racial spawns blood on the ground) reducing all necromancy skill costs by 1 ap.
Dos2 Conjurer Build
Hey everyone,
I play a tactician coop game with a friend of mine and I've decided to play a dex based summoner. I rushed my summoning to 10 at level 3 to get the beafed up incarnate and got a skill point (2) in hunstman at 4. At that time I didn't realise that I could push summoning at 20. So my questions to you is:
Should I rush summoning to 20 or 10 is fine and I should put points in other skills (ranged or warfare for more damage with my bow or magic schools for buffs and heals)? My friend plays a ranger type build.
Thanks!
I play a tactician coop game with a friend of mine and I've decided to play a dex based summoner. I rushed my summoning to 10 at level 3 to get the beafed up incarnate and got a skill point (2) in hunstman at 4. At that time I didn't realise that I could push summoning at 20. So my questions to you is:
Should I rush summoning to 20 or 10 is fine and I should put points in other skills (ranged or warfare for more damage with my bow or magic schools for buffs and heals)? My friend plays a ranger type build.
Thanks!